ps5收購
Baldur’s Gate 3 is one of my favorite games in a very long time, exemplary in nearly every way except for one — it had to be played on PC. Of course, I have nothing against PC gaming (hello, Overwatch!), but I am a creature of comfort and count the ability to play from comfortable places as important to a game’s enjoyability as the actual game itself. So when I heard about BG3’s cross-save ability with the
ps5收購ps5, I fell to my very knees in appreciation, excited beyond measure that I would have the ability to enjoy this masterwork of a game from the comfort of the papasan chair in my sunroom.
The reality, though, of my experience with Baldur’s Gate 3
ps5收購ps5 play has turned out to be far less worthy than the hype I had for it.
Being a Dungeons & Dragons-based game, Baldur’s Gate 3 has a wealth of intricate systems — exploration, combat, and roleplay — that feed into one another and fuel the kinds of emergent gameplay that’s made this game so phenomenally successful. And though Baldur’s Gate on PC and
ps5收購ps5 are fundamentally the same game, it feels like, for the
ps5收購ps5 version, you have to put in a lot more mental and mechanical work to get the same amount of enjoyment.
I fully admit that my first grievance is something one would only see in reviews from folks born before 1990. Playing on console, you naturally sit further away from the game screen and… (I cannot believe I’m admitting this at 36) I’m finding it hard to see. With my setup, I’m sitting a normal distance away from a normal-sized TV, but some of the menus — your inventory, for example — are just difficult to parse at the increased distance and can have very real (and hilarious) consequences beyond the need to squint.
After selling off some of my inventory, I got into a dialogue cutscene and realized my character was completely naked. Thinking it was a graphical glitch, I continued on until I noticed my armor class (AC) had gone down to virtually nothing. To my horror, I realized I had mistakenly sold the clothes off my body because the icon that indicated a piece of armor in my inventory was equipped was too small to see. On PC, equipped items are kept wholly separate from the rest of your inventory, so such a mistake can’t be repeated there.
That hilarious moment aside, my biggest complaint with
ps5收購ps5 BG3 has been exploration and discovery. On PC, your mouse cursor is the primary way you interact with the world. You can run your cursor across the screen, and whatever lights up lets you know that you can interact with it. This is how you find hidden, breakable walls that lead to secret areas or buttons to push that open secret doors. BG3’s world is so dense that I don’t notice everything there is to notice and rely on my cursor to reveal interesting things that lead to interesting encounters.
I had mistakenly sold the clothes off my body because the icon that indicated a piece of armor in my inventory was equipped was too small to see
On
ps5收購ps5, that discovery schema is a little different. Since you’re primarily using your joysticks to move, you don’t have a cursor by default to scan an area with. There is a way to enable a cursor mode on
ps5收購ps5, but even then, I found it hard to directly select items I wanted to investigate. At one point, there was a safe in a basement that I had the key to. I was looking directly at it, but even in cursor mode, I somehow couldn’t select it to open it. Frustrated, I left it behind, treasure uncollected. I didn’t realize until later that pressing left or right on the D-pad was how you were supposed to highlight and select items in the over world to examine or interact with.
Because of BG3
ps5收購ps5’s different way of movement, selection, and examination, I’m at the mercy of D&D mechanics to show me what I’m missing, and those mechanics often fail me. In BG3, there are two types of discoverable objects: the kind that are completely hidden and the ones that are there but are so tiny or obscured that they’re easily missed. To find the former, you have to successfully complete a perception or survival check. That’s fine, great even. BG3 is a D&D game, after all, and sometimes you’re gonna have to roll for your supper — or treasure, as it were. But for the latter kind of object, you have to either rely on a successful skill check or find the item yourself. For some reason, nobody in my party is particularly perceptive, and I regularly fail the checks to find the not hidden but not obvious items. But even then, on PC, I had a pretty decent time finding secrets — wave cursor, discover object.
On
ps5收購ps5, “wave cursor, discover object” simply doesn’t work as well, and I’m therefore forced to rely on my party’s poor perception rolls to discover things even with the special feat that grants me an advantage on such rolls. It just feels like I’m fundamentally missing out on things I would have easily discovered on PC.
I also feel like I’m missing out in combat. BG3 PC lays out the UI such that I can see all my spells, abilities, and items at a glance to be accessed at the click of a mouse. The UI on
ps5收購ps5 takes a more minimalist approach, requiring you to hit the shoulder buttons to bring up several radial menus that house your spells and abilities.
One of my biggest problems as a gamer, whether I’m playing in a virtual or meat space, is that I just cannot keep track of everything I can do. One of the reasons I prefer playing Magic: The Gathering via Arena versus IRL paper play is that there are several points within the flow of an Arena match where the game will essentially pause and ask me for my input. This works as a natural reminder for what cards have abilities I can activate and when I can activate them. It’s the same with D&D. My BG3 sorcerer is far more effective than my IRL cleric because all fifty ‘leven of my sorcerer’s spells are right in front of me with tooltips that explain every minute detail of how a spell works versus having to find a cleric spell on a character sheet and cross-reference its description in a player’s handbook.
On
ps5收購ps5, most of my party’s biggest spells and abilities are located on the first two radial wheels — the ones that come up first when you hit the button to access them. General actions like push and dash and my inventory are buried 3-4 radial menus deep, shoved a bit off screen but accessible by pressing the shoulder button repeatedly, kinda like flipping the pages of a book.
Without a complete accounting of my spells and abilities in front of my face at all times, my combat performance suffers. I am less creative, choosing to pummel enemies with my biggest, most easily accessible abilities (effective but boring) rather than finesse my way to victory through clever deployment of the game’s simplest actions (harder but deeply satisfying).
That kind of fighting is also incredibly wasteful, requiring me to expend valuable spell slots when I could have instead used them on less resource-intensive spells like my cantrips. I understand this is likely less of a problem for more melee / martial classes like fighters and rogues. But if you’re controlling characters with a deep ability pool (clerics, wizards, or sorcerers), it’s just plumb easy to forget that you have as many scalpels buried in your toolkit as you have hammers. Thankfully, you can edit your action wheels to arrange your spells and abilities however you see fit.
It’s just plumb easy to forget that you have as many scalpels buried in your toolkit as you have hammers.
Beyond my problems with exploration and combat, it just feels clunky playing on
ps5收購ps5. It takes a complicated concert of finger gymnastics to do the simplest of actions, and I haven’t gotten the hang of it yet. Say I want to stealthily kill an enemy. I have to hit left trigger to pull up the party menu, down on the direction pad to select Astarion, triangle to ungroup him, right shoulder to bring up his abilities and — oh, the enemy saw me because my fingers got tangled up on the controller.
To be clear, Baldur’s Gate 3 is still a revelation, no matter where you play it. If you were waiting for the PlayStation release to get into the game, you’re still going to have a good time. But if you’re a player transitioning from PC to
ps5收購ps5, there’s gonna be some massive growing pains as you adjust to what feels like a vastly more complicated experience.
▲示意圖,和本新聞無關。(圖/記者周亭瑋攝)
記者朱祖儀/綜合報導
原本使用的方案到期卻不能續約?一名網友透露,目前在用的方案是學生方案,月繳488元就能享4G吃到飽,但因為快要到期了,所以打電話詢問客服,卻遇到沒辦法續約的狀況,於是PO文尋求幫助。不少網友看到後紛紛給出建議,也透露有2個方式可以續約成功。
原PO在PTT發文表示,目前使用的是「青春無敵學生方案」599型月繳488元就享4G不降速吃到飽,因為9月就要到期了,所以他打給客服想要續約,不過詢問了好幾次,卻不只一位客服人員說「4G 499吃到飽沒辦法辦,系統會鎖(方案)」,讓他不知道該怎麼辦,只好參考同電信的其他方案,目前有3個方案讓他覺得心動。
方案一:月繳599元,4G,送1200 Hami point,折抵後等於月繳549元。
方案二:月繳588元,4G,有漫遊優惠,目前的漫遊優惠以日本為例,5天 4G 488元吃到飽。
方案三:月繳999元,5G 60GB(+10GB)超量後改為4G 50Mbps,透過電話續約就送9800 Hami point,折抵後等於月繳591元。
原PO透露,自己的電話費預算抓500-600元之間,使用網路的情況是用來查公車動態、看YouTube、Netflix、聽音樂,以及瀏覽各大社群網站,平時都會開著熱點,分享給筆電和
ps5收購ps5,近3個月的平均用量都超過100多GB,不知道應該選擇哪個方案比較好。
不少人建議到期前再續約就好,「八月底再打客服要求488元續約」、「等就對了,9月還很久,我488元到期前2周才接到原價續約電話,給你參考,反正約到前2周再辦新約,時間也綽綽有餘」、「499元我上個月有成功續約,再多打幾次吧」、「9月才到期,急什麼?等簡訊啊」、「我也是等客服打給我,直接續約499元」。
▲網友透露,用文字客服可續約成功。(圖/翻攝自PTT)
也有人透露,使用文字客服可以成功續約,「可以找線上文字客服試試看」、「用文字客服就會成功了」、「我是用文字客服續約成功」、「文字客服真的有用」、「文字客服+1,合約到期前一個月續約成功」。另外有網友提醒,「你會熱點不要5G方案吧,超過流量直接限10Mbps,
ps5收購ps5要更新遊戲不就慢死」、「你有熱點需求,那就別選5G了,超過只有10Mbps」。
ps5收購
ps5收購